Rune Factory 4 Save Editor



Rune Factory 4 Save Editor Since there doesn't seem to be any save editor for this game up until now I'm making my own one. It also contains my checksum patching method for the saves and therefore the edited saves will be valid automatically. Updated to v0.0.8: The item editor is now fully functional and also has icons. Rune Factory 4; strongest weapon? User Info: Karnage4208238. Karnage4208238 7 years ago #21. The ultimate weapons for each weapon type is so oped take my lance its. Puzzle & Dragons Z + Super Mario Bros. Edition Save Editor DaBlackDeath: Thread: Reggie! Next New Super Mario Bros. Wii / New Super Mario Bros. 2 level Editor Treeki, Tempus, RoadrunnerWMC: Git: Rune Factory 4 Save Editor seikur0: Thread: Sm4sh Save Editor gudenaurock: Thread: Sm4shCommand Super Smash Bros 3DS Moveset Editor Sammi Husky: Thread.

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Attributes

4.1.0.M1

Rune
  • standard UIInput attributes (see faces-config.xml)
    • rendered, binding, immediate, required, validator, valueChangeListener, converter, value, style, styleClass
  • toolbar = { basic, full, <custom> }
  • readonly
  • tabindex
  • width
  • height
  • textareaStyle, textareaClass
  • editorStyle, editorClass

4.1.0.M2

  • lang
  • skin
  • config
    • CKEditor JavaScript configuration, see CKEditor docs and Configuration sample

[1] http://docs.cksource.com/CKEditor_3.x/Developers_Guide/Setting_Configurations

[2] https://github.com/richfaces/dev-examples/blob/develop/input-demo/src/main/webapp/examples/editor.xhtml

Future

Rune Factory 4 Save Editor
  • maximized
  • editMode
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Client-Side Events

  • all of the actions should be exposed externally as JSF behaviors may react on them

4.1.0.M1

  • oninit
    • fired when editor is initialized and ready
  • onfocus
  • onblur
  • onchange
    • fired after blur only if editor is dirty (the same as for text input/textarea)

4.1.0.M2

  • ondirty
    • fired when editor content is changed by any available action (key press, button action, paste, etc.)

Future

  • onresize
  • oneditmodechange

JavaScript API

Factory
  • component exposes API for triggering actions on editor itself

4.1.0.M1

  • getValue()
  • setValue(newValue)
  • getEditor() - returns associated CKEditor instance
  • getInput() - returns textarea
  • focus()
  • blur()
  • isFocused()
  • isDirty() - resets on blur and on setValue or on ajax update
  • isValueChanged() - reset on setValue or on ajax update
  • isReadonly()
  • setReadonly()

Future

  • getMode() = {wysiwyg, source)
  • getWidth()
  • getHeight()
  • selection API
  • etc.

Popups Customization

Future

  • most of the editor implementations bundles own modal panels for attaching files, setting options, etc.
  • provide events and callbacks to allow reimplementing them

Editor Settings

4.1.0.M1

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  • only toolbar = { basic, full } provided

4.1.0.M2

  • attribute @config added
    • check CKEDitor docs or sample for detailed configuration

Alternative formats

  • use JSF converters to convert to alternative formats, no proprietary attributes (like useSeamText)

Skinning

4.1.0.M2

  • default editor skin called 'richfaces' fitting to the RichFaces skinning (including editor popups and dialogs)
  • attribute @skin for changing skin: richfaces (default), kama, v2, office2003

Mobile Support

4.1.0.M2

  • simple textarea used as editor on mobiles
  • editor resources not loaded on mobile devices

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Optimizations

4.1.0.M1

Rune Factory 4 Save Editor Free

  • editor is initialized after complete page load, size fits to original textarea
    • delay before initialization of editor, but do not block interactivity of the page

4.1.0.M2

  • mandatory resources are pre-loaded on @JsfResource basis

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Future

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  • editor resources will be compressed and will be possible to merge them into single files per type (CSS, JavaScript, images)




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